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nether void
Caldari Shrapnel Industries
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Posted - 2009.01.09 17:33:00 -
[1]
Trit is high because a lot of capitals are going pop lately. Big wars in the south and now about to be one in Fountain...although not sure how many caps will be involved, but probably a noticable amount.
BoB/EXE/AAA/-A- vs Goon/TCF/Etc in the south - Massive capital losses over the last 2 or 3 weeks. |

nether void
Caldari Shrapnel Industries
|
Posted - 2009.01.09 23:25:00 -
[2]
More Trit sink action hehe: 01/09/09 fleet battle - CAOD thread --------------------
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nether void
Caldari Shrapnel Industries
|
Posted - 2009.01.15 15:58:00 -
[3]
Originally by: Waseem This morning a hit a couple other places I used to visit and got the same result. One of them does require one jump through low sec to get into a pocket of high sec. However it was loaded with trit and I don't see that it would be terribly difficult to web jump a freighter through.
I was checking out a similar spot last night (maybe the same one) with one low sec jump where I could grab trit for 3.80. And there was a gate camp. 9 ships destroyed in the hour. lol |

nether void
Caldari Shrapnel Industries
|
Posted - 2009.01.20 16:10:00 -
[4]
Originally by: Kazzac Elentria Last I heard, and this hasn't changed. CCP wants to do away with static belts and go to a scanning only system.
Which is completely ******ed at this point without either redistributing the ore types, yield amounts or revamping usage amounts amongst everything in game since it would only serve to make trit THAT much more expensive and make empire mining that much more lucrative, further breaking the direction of getting players out into null sec.
The drone regions really are the bigger issue here, specifically that and rat loot.
I would imagine this scanning system could actually work, if there's a chance a high end yield type ore belt is possible to spawn. Then if you move away from hubs, you have an increased chance to find a rich belt because you have less competition.
But you're right about trit. Anything that makes it 'harder' to mine will just cause the price to go up, unless the base definition of ores change. |

nether void
Caldari Shrapnel Industries
|
Posted - 2009.01.20 17:11:00 -
[5]
Originally by: Walmart Edited by: Walmart on 20/01/2009 17:04:33 Simply This my friends, make it so the only way to get ore is mining. Period. That's where ore comes from. It makes about as much sense melting missile launchers to build capitals as it did for Pol Pot to have peasants melt their cooking pots to build skyscr apers. It's a fracked up way to do industry.
Recycling modules should be like recycling in real life. Costly and inefficient. Salvage material should be dropped instead, and you can use a salvager to get even more salvage. the rest can be manufactured as it should be. Let the people decide what they want to build. Let us run the market.
It's pretty obvious that the less interference we have the better.
I mean seriously, we don't need 6 diff named things, everyone uses the top 2 or T2. And if we DO need it well, hell, I'll build it and make a mint.
Let the people decide what should be built in eve. Then finally it can be a free market.
Here here, sir!
Although this would make trit price go up. heh >D |

nether void
Caldari Shrapnel Industries
|
Posted - 2009.01.20 17:17:00 -
[6]
Originally by: Revolting
Originally by: Walmart
Recycling modules should be like recycling in real life. Costly and inefficient.
Recycling in real life is a goldmine if you know what you are doing.
Mainly due to government subsidy. --------------------
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